#ifndef _np_triangle_mesh
#define _np_triangle_mesh

#include "Vec3.h"
#include "Angle.h"

class TriangleMesh{
protected:
	void compute_adjacency();
	Vec3* vertices;
public:
	TriangleMesh();
	void find_vision(const Vec3& start, const Angle& angle);
};

#endif //#ifndef _np_triangle_mesh
